Circle2DNode(position, radius, color, opacity, outline, rotation, scale, layer)
      Simple node that draws a colored circle given a radius
Parameters:
      position [value: Vector2, type: Vector2]
      radius [value: any, type: float]
      color [value: color, type: Color|int (RGB565)]
      opacity [value: 0 ~ 1.0, type: float]
      outline [value: True or False, type: bool]
      rotation [value: any, type: float]
      scale [value: any, type: float]
      layer [value: 0 ~ 127, type: int]
Attributes:
      add_child(child) [returns: None]
      get_child(index) [returns: Node]
      get_child_count() [returns: 0 or positive integer]
      mark_destroy() [returns: None]
      mark_destroy_all() [returns: None]
      mark_destroy_children() [returns: None]
      remove_child(child) [returns: None]
      tick(self, dt) [returns: None]
      position [value: Vector2, type: Vector2]
      radius [value: any, type: float]
      rotation [value: any, type: float]
      color [value: color, type: Color|int (RGB565)]
      opacity [value: 0 ~ 1.0, type: float]
      scale [value: any, type: float]
      outline [value: True or False, type: bool]
      layer [value: 0 ~ 127, type: int]
Overrides:
      tick(self, dt) [returns: None] [value: function, type: function]

file: src/nodes/2D/circle_2d_node.c

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