Delay()
      Object for executing code after a certain non-blocking delay
Attributes:
      start(delay, after) [returns: None]
      tick(dt) [returns: None]
      after(self) [returns: None]
      delay [value: any positive value representing milliseconds, type: float]
      finished [value: True or False (read-only), type: boolean]
Overrides:
      tick(dt) [returns: None] [value: function, type: function]
      after(self) [returns: None] [value: function, type: function]

file: src/animation/engine_animation_delay.c

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