EmptyNode(position, rotation, layer)
Node that does nothing except expose overrides for user implementation
Parameters:
position
[value: Vector3, type: Vector3]
rotation
[value: Vector3, type: Vector3]
layer
[value: 0 ~ 127, type: int]
Attributes:
add_child(child)
[returns: None
]
get_child(index)
[returns: Node
]
get_child_count()
[returns: 0 or positive integer
]
mark_destroy()
[returns: None
]
mark_destroy_all()
[returns: None
]
mark_destroy_children()
[returns: None
]
remove_child(child)
[returns: None
]
tick(self, dt)
[returns: None
]
position
[value: Vector3, type: Vector3]
rotation
[value: Vector3, type: Vector3]
layer
[value: 0 ~ 127, type: int]
Overrides:
tick(self, dt)
[returns: None
] [value: function, type: function]
file: src/nodes/empty_node.c
landing