EmptyNode(position, rotation, layer)
Node that does nothing except expose overrides for user implementation
Parameters:
position [value: Vector3, type: Vector3]
rotation [value: Vector3, type: Vector3]
layer [value: 0 ~ 127, type: int]
Attributes:
add_child(child) [returns: None]
get_child(index) [returns: Node]
get_child_count() [returns: 0 or positive integer]
mark_destroy() [returns: None]
mark_destroy_all() [returns: None]
mark_destroy_children() [returns: None]
remove_child(child) [returns: None]
tick(self, dt) [returns: None]
position [value: Vector3, type: Vector3]
rotation [value: Vector3, type: Vector3]
layer [value: 0 ~ 127, type: int]
Overrides:
tick(self, dt) [returns: None] [value: function, type: function]
file: src/nodes/empty_node.c
landing