MeshNode(position, vertices, layer)
      Node that renders a list of vertices (without indices)
Parameters:
      position [value: Vector3, type: Vector3]
      vertices [value: list of Vector3, type: list]
      layer [value: 0 ~ 127, type: int]
Attributes:
      add_child(child) [returns: None]
      get_child(index) [returns: Node]
      get_child_count() [returns: 0 or positive integer]
      mark_destroy() [returns: None]
      mark_destroy_all() [returns: None]
      mark_destroy_children() [returns: None]
      remove_child(child) [returns: None]
      tick(self, dt) [returns: None]
      position [value: Vector3, type: Vector3]
      vertices [value: list of Vector3, type: list]
      layer [value: 0 ~ 127, type: int]
Overrides:
      tick(self, dt) [returns: None] [value: function, type: function]

file: src/nodes/3D/mesh_node.c

landing