play(sound_resource, loop)
      Starts playing an audio source on a given channel and looping or not. It is up to the user to change the gains of the returned channels so that the audio does not clip.
Parameters:
      sound_resource [value: WaveSoundResource, type: object]
      loop [value: True or False, type: boolean]
Return Value: None

file: src/audio/engine_audio_channel.c

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