play(sound_resource, loop)
Starts playing an audio source on a given channel and looping or not. It is up to the user to change the gains of the returned channels so that the audio does not clip.
Parameters:
sound_resource
[value: WaveSoundResource, type: object]
loop
[value: True or False, type: boolean]
Return Value: None
file: src/audio/engine_audio_channel.c