blit(texture, top_left_x, top_left_y, transparent_color, opacity)
Directly draws a texture to the screen without camera transformation. All parameters are required and keywords are not allowed. This keeps this function as fast as possible.
Parameters:
texture [value: TextureResource, type: TextureResource]
top_left_x [value: any, type: float]
top_left_y [value: any, type: float]
transparent_color [value: positive unsigned RGB565 16-bit int | Color | `None`, type: uint16 | Color | `None`]
opacity [value: any, type: float]
Return Value: None
file: src/draw/engine_draw_module.c