setting_volume(volume, save)
      Apples and saves the master volume that all sounds on the device are affected by. This isn't intended to be used by games.
Parameters:
      volume [value: any positive float between 0.0 and 1.0 (if no argument is supplied, current settings value is retrieved), type: float]
      save [value: True or False (save or just apply the setting), type: bool]
Return Value: None or float

file: src/engine.c

landing