engine_nodes()
Module containing nodes that get drawn to the framebuffer. Each node also has a tick function that can be overridden to run code every game loop.
Attributes:
EmptyNode
[value: object, type: object]
CameraNode
[value: object, type: object]
VoxelSpaceNode
[value: object, type: object]
VoxelSpaceSpriteNode
[value: object, type: object]
MeshNode
[value: object, type: object]
Sprite2DNode
[value: object, type: object]
Rectangle2DNode
[value: object, type: object]
Line2DNode
[value: object, type: object]
Circle2DNode
[value: object, type: object]
PhysicsRectangle2DNode
[value: object, type: object]
PhysicsCircle2DNode
[value: object, type: object]
Text2DNode
[value: object, type: object]
GUIButton2DNode
[value: object, type: object]
GUIBitmapButton2DNode
[value: object, type: object]
file: src/nodes/engine_nodes_module.c