engine_nodes()
Module containing nodes that get drawn to the framebuffer. Each node also has a tick function that can be overridden to run code every game loop.
Attributes:
EmptyNode [value: object, type: object]
CameraNode [value: object, type: object]
VoxelSpaceNode [value: object, type: object]
VoxelSpaceSpriteNode [value: object, type: object]
MeshNode [value: object, type: object]
Sprite2DNode [value: object, type: object]
Rectangle2DNode [value: object, type: object]
Line2DNode [value: object, type: object]
Circle2DNode [value: object, type: object]
PhysicsRectangle2DNode [value: object, type: object]
PhysicsCircle2DNode [value: object, type: object]
Text2DNode [value: object, type: object]
GUIButton2DNode [value: object, type: object]
GUIBitmapButton2DNode [value: object, type: object]
file: src/nodes/engine_nodes_module.c