engine_nodes()
      Module containing nodes that get drawn to the framebuffer. Each node also has a tick function that can be overridden to run code every game loop.
Attributes:
      EmptyNode [value: object, type: object]
      CameraNode [value: object, type: object]
      VoxelSpaceNode [value: object, type: object]
      VoxelSpaceSpriteNode [value: object, type: object]
      MeshNode [value: object, type: object]
      Sprite2DNode [value: object, type: object]
      Rectangle2DNode [value: object, type: object]
      Line2DNode [value: object, type: object]
      Circle2DNode [value: object, type: object]
      PhysicsRectangle2DNode [value: object, type: object]
      PhysicsCircle2DNode [value: object, type: object]
      Text2DNode [value: object, type: object]
      GUIButton2DNode [value: object, type: object]
      GUIBitmapButton2DNode [value: object, type: object]

file: src/nodes/engine_nodes_module.c

landing